This week we went to Bradford Animation and Games Festival for a week, which was truly inspiring and engaging. I learned so much in the short space of a week to do with getting into the games and animation industry, within the UK and outside of the UK. I also had the pleasure to meet many well known faces and great animators and games makers within the industry. I wont go into too much detail about the trip as there is too much to say, but I will show some of the pictures from the week!
So this week we had to develop our 'Cubey'. This guy is very fun to animate with as a guide, mainly because of his simplicity, it means you have a lot of room to play about. We had to animate this guy in a whats called a 'take', when he is reacting to something offscreen, in a very, over dramatic way. This short 8 second clip took 3 hours to draw frame by frame, over 110 cells, one of the shortest stop motions I've done but was very fun.
After dealing with a lot of Maya recently, I've been glad to resort the good ol' pencil & paper. Although some people find this highly boring, I find myself much more involved and enjoying myself dealing with drawn animation, as opposed to 3d.
So the task...
It speaks for itself really, and here is what a I came up with...
For this next post, I'll briefly demonstrate the progress of my Maya capabilities, which are not great! - But I am getting there. We have been asked to use a template humanoid rig, called Burt, and to use him in a walk cycle, and also in a straight walk. I decided to have a little fun here and experiment with one of the 'Burts' interacting with the other by trying to avoid the walking cycle Burt.
Surprising, I have found this much easier than the ball exercise, and more enjoyable too. I Plan to play around with this a lot more as I know I have only just scratched the surface in terms of walk cycles!