Monday, January 14, 2013

First Animatic

Zoop Troop & And The Lost Pirate Treasure.

That is the title of the first narrative i had the pleasure of making an animatic of,
following a storyboard. I have to admit the storyboard I did not enjoy nearly
half as much as I did the actual putting together of the animatic itself. I had a lot of 
fun messing around with editing and creating sounds (with the help of a special certain someone) 
and adding movement the storyboard itself. I really got a lot of enjoyment watching it 
all come to life with sound and movement.

Enjoy


Pushing Motion

Firstly I'd like to state how badly I struggled with this animation. I stupidly left Maya for abit to concentrate on some drawing, so now that I have come back to it have forgotten a lot of the basics. 

Although I struggled with this animation, Im going to upload it anyway just as a reference more than anything, and although its very far from perfect, there are some aspects of it that I feel worked to a slight degree.


Sunday, January 13, 2013

Drawing up-date

This Christmas break I decide to concentrate on honing some drawing skills rather than animation,
seeing as drawing is fundamental for animation. I've never really got into water colours, but i've really enjoyed using them recently. 

so far I've just had time to experiment, so none of these drawings/painting are of any relevance to anything, but I have had fun playing with them.


As well as drawing in my sketchbooks, Ive also invested in a small graphics tablet. I haven't used it much at all yet but heres just something 


Ball Bouncy + Camera Views

As I have to form some sort of showreel for my first term here at Falmouth, I've decided to go through and try and neaten up some of the first simple maya animations I've done. Firstly I've gone through and re-done the simply ball bounce animation sequence, but played around with rending in high quality and  with adding and moving cameras.



Tuesday, December 04, 2012

Ball Environment


Just a quick post. Playing around with building an environment for the ball to interact with, also playing with Blinn and Lambert texture shaders.

So here it is (Sorry its so short)


Monday, December 03, 2012

Maya Poses.

In order to gain real character perspective, and to emote a CGI character so they are believable,
you need to be able to pose the character in such a way that tells the audience 
exactly how and what they are feeling. This week in Maya I've been instructed to play around
with poses a basic character in Maya in 5 different poses, so here they are;

Below is the original rig and how it starts off.


Angry Pose
Overjoyed Pose
Proud Pose
Sad Pose
Scared Pose

Hopefully these poses illustrate how the character is feeling. I struggled at first just learning the rig of the character, as at first glance is very complicated to someone new to maya (Original rig posted above) but after a few hours of playing I began to get to grips with it.