Came across a really interesting animation piece done by a french student (I think). This piece has given me alot of inspiration for the experimental animation project, as it works around animating in time to a soundtrack. would love to know how they made this so fluid and smooth.
Heres just a quick post of a 'fat' walk cycle Ive done over the weekend.
I decided to use flash for this, and actually quite enjoyed it, however found it slower than just cell animation. I didn't use any rigs, just frame by frame.
Toon boom is a crucial peice of software to use as a 2D animator. This week we have been using this software (as well as a Adobe Photoshop) to create a layout / layered background, in which we can try to show a sense of depth. I included around 7 layers with this test shot, including foreground images and background images. For an added effect i included moving clouds and smoke coming from the house
Tonight I decided to try out some character model ideas, and came up with this as a rough character sheet for the Rescuer. All that we have decided so far is that we want this character to have a lot of strength, and to be a well build lad, mainly because the child he is rescuing is very fat and we want them to be opposites to each other to highlight the humours aspect. I included a core breakdown of physical attributes to this model. I will upload the 'fat child' model next.
For our second semester, we have been tasked with our first group animation. This project will last till the end of the year, so is our first major project. Each group has been given a sound clip from a real cornwall rescue story. My team consists of myself, Jordan and Harry, who are both excellent 2D artists and animators and who's skills compliment each others and myself, which naturally led us to the to the decision of making this animation 2D, frame by frame animation. As for a style and technique we have not confirmed yet, however we have created our first, very rough and basic animatic which is missing quite a lot of key movement and shots, however it works for a general idea of what we will end up doing. As a note, we are aiming for this animation to be humours.
This week we were given the task to have a simple character emotion change, using any animation format we choose. I decided to use Maya as I haven't touched it in a week or so. I have to admit this was slightly rushed and could be more developed but it works for a simple emotion change.